Class DuneBehaviour
A Behaviour not bound to a GameObject that can receive Events.
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: DuneNet.Client
Assembly: DuneNet.Client.dll
Syntax
public abstract class DuneBehaviour : IEventCompatible
Constructors
DuneBehaviour()
Declaration
protected DuneBehaviour()
Methods
RegisterEventInstance()
Declaration
public void RegisterEventInstance()
StartCoroutine(IEnumerator)
Starts a coroutine
Declaration
protected Coroutine StartCoroutine(IEnumerator routine)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.IEnumerator | routine |
Returns
Type | Description |
---|---|
Coroutine |