Show / Hide Table of Contents

Class DuneBehaviour

A Behaviour not bound to a GameObject that can receive Events.

Inheritance
System.Object
DuneBehaviour
DuneModule
Implements
IEventCompatible
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: DuneNet.Client
Assembly: DuneNet.Client.dll
Syntax
public abstract class DuneBehaviour : IEventCompatible

Constructors

DuneBehaviour()

Declaration
protected DuneBehaviour()

Methods

RegisterEventInstance()

Declaration
public void RegisterEventInstance()

StartCoroutine(IEnumerator)

Starts a coroutine

Declaration
protected Coroutine StartCoroutine(IEnumerator routine)
Parameters
Type Name Description
System.Collections.IEnumerator routine
Returns
Type Description
Coroutine

Implements

IEventCompatible
Back to top Copyright © 2018 Dune Interactive.