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Class NewConnectionModule

A basic DuneModule to handle new connections from clients.

Inheritance
System.Object
DuneBehaviour
DuneModule
NewConnectionModule
Implements
IEventCompatible
Inherited Members
DuneModule.OnHandshakeSuccessfulInternal(EventArguments)
DuneModule.OnHandshakeErrorInternal(EventArguments)
DuneModule.OnNetConnectedInternal(EventArguments)
DuneModule.OnNetDisconnectedInternal(EventArguments)
DuneModule.OnNetErrorInternal(EventArguments)
DuneModule.OnNetReadyInternal(EventArguments)
DuneModule.OnNetNotReadyInternal(EventArguments)
DuneModule.OnUse()
DuneModule.OnStopUsing()
DuneModule.OnUpdate()
DuneModule.OnRespondHandshake(HandshakeResponse, String, Byte[])
DuneModule.OnHandshakeSuccessful(DuneConnection)
DuneModule.OnHandshakeError(DuneConnection)
DuneModule.OnNetConnected(DuneConnection)
DuneModule.OnNetDisconnected(DuneConnection)
DuneModule.OnNetError(DuneConnection, NetworkError)
DuneModule.OnNetNotReady(DuneConnection)
DuneModule.StartCoroutine(IEnumerator)
DuneBehaviour.RegisterEventInstance()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: DuneNet.Server.Modules
Assembly: DuneNet.Server.dll
Syntax
public class NewConnectionModule : DuneModule, IEventCompatible
Remarks

This is the preferable way to extend DuneNet's functionality.

Methods

OnNetReady(DuneConnection)

Declaration
protected override void OnNetReady(DuneConnection conn)
Parameters
Type Name Description
DuneConnection conn
Overrides
DuneModule.OnNetReady(DuneConnection)

Implements

IEventCompatible
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