Show / Hide Table of Contents

Class MessageChannels

A static class representing the basic channels that both Network Controllers always have.

Inheritance
System.Object
MessageChannels
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: DuneNet.Shared.Messages
Assembly: DuneNet.Shared.dll
Syntax
public static class MessageChannels

Fields

EntityDataReliableSequenced

Used to synchronize entity Networked Variables and User Messages. Reliable sequenced.

Declaration
public const short EntityDataReliableSequenced = 3
Field Value
Type Description
System.Int16

GeneralReliableSequenced

Used for general messages that require reliability and order.

Declaration
public const short GeneralReliableSequenced = 0
Field Value
Type Description
System.Int16

GeneralUnreliable

Used for general messages that require fast transmission and no reliability.

Declaration
public const short GeneralUnreliable = 1
Field Value
Type Description
System.Int16

PositionAndRotationUnreliable

Used to synchronize entity positions and rotations. Unreliable

Declaration
public const short PositionAndRotationUnreliable = 2
Field Value
Type Description
System.Int16
Back to top Copyright © 2018 Dune Interactive.